Adventures of bored ameteur programmer.
This is so interesting! Cant wait to do more!

This is so interesting! Cant wait to do more!

omg this is so exciting! Excited for next 
ones!

omg this is so exciting! Excited for next
ones!

This is so cool! Cant wait for more!

This is so cool! Cant wait for more!

this is so cool! Excited for more!

this is so cool! Excited for more!

Updates…

So it seems I just got accepted to best technical university in my country. Gonna study software engineering and they even offer classes on game design, which I’m looking forward to.

In other news (not that anybody cares) C::B is really great, so is SDL. I had no idea SDL could be so powerful, it can do so many things and all of that in one *.dll.

Looking forward to learning SDL and openGL, got more ideas for my game, but it’ll most likely not gonna be great, we’ll see.

Bye ALLEGRO, hello SDL

Decided to scrap Allegro. I have to first learn the library and I haven’t found Allegro tutorial that I like.

However, I found a really great SDL tutorial, plus I always hear how SDL is pretty good, I decided to start using that. Now instead of “Lets do that tutorial that I dont like” is “Yay more tutorials!”.

Also, switch from VS2010 to Code::Blocks. Had some problems with VS and so far, I’m enjoying C::B.

I have admission exams to university this weekend, so I don’t have as much time for GameDev as I want to, hopefully I’ll catch up next week (but, but… GW2 beta), since I graduated high school (not American, don’t know when Americans graduate, but just in case someone wonders why so early/late) so I have 4 months of free time. Yay.

Introduction

Alright, here is the plan.

Over the course of 4 months, I plan to learn C++ and try to develop a game. I have a general idea about it, but nothing set in stone yet. I’ll try to make a game similiar to space pirates and zombies, but it will be more “large scale” focused. In SPAZ, you fight with small ships on small distaces, tens of kms. I plan to have larger ships and battles (solarsystem wide). Since I also like science, I’ll try to be as scientificaly acurate as possible, although I can’t guarantee it’ll be 100%. I even have a theory how to achieve faster than light travel, its called Alcibierre Drive (http://en.wikipedia.org/wiki/Alcubierre_drive), essentialy you dont move through space, but space itself moves you.

I will not be writing everything myself. I plan to use libraries (ALLEGRO, some physics engine, since Ill be doing a lot of gravity computations), because if you use libraries, you get shit done.

I already developed one game, not gonna link it here, because it was a school project, so I have a general idea how gamedev works (+ the knowledge I have from all those AGDG threads)

Thats about it. Will be silent for week or two (like if anybody gonna follow me), since first I have to go through C++  and ALLEGRO tutorials (heh, gl to me, not knowing a thing about these two things and already planing to make a game). Also its possible that Ill be too lazy and not update this blog at all, OR, Ill be too lazy and wont go with the gamedev at all.

See you (maybe) in few weeks.